> ## Documentation Index
> Fetch the complete documentation index at: https://hyperframes-feat-media-use-color-grading.mintlify.site/llms.txt
> Use this file to discover all available pages before exploring further.

# Figma Import

> Bring Figma designs into HyperFrames — frozen assets, brand tokens, editable components, storyboard reconstruction, and Figma Motion timelines translated to GSAP.

The work your designer already did in Figma — layout, color, type, motion — becomes the starting point of a composition instead of a thing to rebuild by hand. Point at a Figma URL; the artifact lands as a native HyperFrames piece: a frozen local file, a composition variable, editable HTML, or a paused GSAP timeline.

## What you can import

| Capability        | What you get                                                             | Surface                       |
| ----------------- | ------------------------------------------------------------------------ | ----------------------------- |
| **Static assets** | A frame/layer rendered to SVG/PNG/JPG/PDF, frozen under `.media/`        | `hyperframes figma asset`     |
| **Brand tokens**  | Figma variables/styles as composition brand variables                    | `hyperframes figma tokens`    |
| **Components**    | A frame as editable HTML with brand-linked colors                        | `hyperframes figma component` |
| **Motion**        | A Figma Motion timeline as an editable, paused GSAP timeline             | `/figma` skill (agent, MCP)   |
| **Shaders**       | A shader fill/effect as a frozen still or clip                           | `/figma` skill (agent, MCP)   |
| **Storyboards**   | Scene frames reconstructed as motion — frames read as states, not slides | `/figma` skill (agent)        |

Two transports, split by what Figma exposes: assets, tokens, and components run over the **REST API** (headless, works in CI, generous per-minute rate limits). Motion and shaders exist only on Figma's **MCP server**, so an agent drives those. Every path freezes files locally — **renders never call Figma**.

## One-time setup

The CLI paths need a Figma personal access token in the `FIGMA_TOKEN` environment variable.

<Steps>
  <Step title="Mint a token">
    In Figma: **Settings → Security → Personal access tokens → Generate new token.**
  </Step>

  <Step title="Pick read-only scopes">
    The integration never writes to Figma — read-only is all it ever needs:

    | Scope         | Setting   | Needed for                                  |
    | ------------- | --------- | ------------------------------------------- |
    | File content  | Read-only | assets, components                          |
    | File metadata | Read-only | version tracking, refresh                   |
    | Variables     | Read-only | brand variables — **Figma Enterprise only** |

    No Enterprise plan? Skip the Variables scope — `tokens` automatically falls back to your published styles. That's expected behavior, not an error.
  </Step>

  <Step title="Export it">
    ```bash theme={null}
    export FIGMA_TOKEN="figd_…"
    ```

    Add the line to your shell profile or the project's `.env` so future sessions skip this step. The same token covers every Figma file your account can view.
  </Step>
</Steps>

Motion and shader import use the **Figma MCP connector** instead — a one-click OAuth from your agent, separate from the token. Connect it when your agent asks; no scopes to configure.

## Import an asset

```bash theme={null}
hyperframes figma asset 'https://www.figma.com/design/KEY/Title?node-id=1-2'
```

The node renders over REST, lands frozen under `.media/images/`, and the command prints a ready-to-paste `<img>` snippet:

```text theme={null}
imported image_007 → .media/images/image_007.svg
<img src=".media/images/image_007.svg" alt="image_007" data-figma-id="1:2" />
```

* `--format svg|png|jpg|pdf` (default `svg`). SVG for logos and vectors — scalable and animatable. `--format png --scale 2` for raster fidelity.
* Accepted refs: a full Figma URL with `?node-id=…` (right-click a layer → Copy link) or `fileKey:nodeId` shorthand. Asset and component imports always target a specific node; only `tokens` takes a bare `fileKey`.
* Idempotent: the manifest records `fileKey:nodeId:format:scale:version`, so re-running reuses the file unless the design actually changed in Figma.

## Pull your brand

```bash theme={null}
hyperframes figma tokens KEY
```

Reads the file's variables (or published styles), writes a `figma-tokens.json` sidecar plus a binding index, and prints entries for the composition's `data-composition-variables`. Every scene that references a brand role — instead of a hard-coded hex — is on-brand automatically, and stays on-brand when the file changes.

<Tip>
  Import tokens **before** components. That's what lets an imported component's colors link to your brand variables instead of baking duplicate literals.
</Tip>

## Import a component

```bash theme={null}
hyperframes figma component 'https://www.figma.com/design/KEY/Title?node-id=10-20'
```

The frame's node tree becomes editable HTML at exact Figma geometry, packaged under `compositions/components/<name>/`. Vector and boolean-op nodes that don't map to clean HTML auto-rasterize through the asset path.

Colors bound to a Figma variable resolve against your imported tokens:

* Bound to an **imported** token → emitted as `var(--brand-slug, #0066FF)` — a later brand refresh propagates into the component.
* Bound to a token you **haven't imported** → the literal color is used and the element is flagged `data-figma-unresolved`. The command tells you; run `tokens` on the source (or library) file and re-import to link them.

Matching is by exact Figma ID only — never by hex value — so a coincidentally-shared color can't create a false brand link.

## Motion, shaders, and storyboards

These run through the `/figma` agent skill:

* **Motion** — a Figma Motion timeline (keyframes, easing, repeats) translates structurally into a paused, finite GSAP timeline registered on `window.__timelines`, seekable frame-by-frame like any hand-authored animation, and editable afterward. Tracks that can't translate faithfully fall back to a baked video clip — the agent tells you which path it took and why.
* **Shaders** — Figma's export path doesn't execute shaders, so the default is a native Figma export (PNG or Motion MP4) imported as an asset/clip.
* **Storyboards** — a section of scene frames is decoded, not slideshowed: frames sharing an element are treated as that element's keyframes over time, diffed into element chains and tweened, with text under the strip read as director notes. When the frames depict one product UI in successive states, the agent escalates further — rebuilds the UI as live DOM and performs each frame delta as a real interaction (cursor, click, navigation), so the result reads as a continuous screen recording. See the `/figma` skill for the full grammar.

## Provenance and refresh

Every import records where it came from (`fileKey`, `nodeId`, `version`) in `.media/manifest.jsonl`. Nothing in a rendered composition points at Figma — assets are files, tokens are variables, motion is a timeline. When the Figma file moves on, re-running the same import commands re-pulls only what changed.

## Troubleshooting

| Error                            | Meaning                                              | Fix                                                             |
| -------------------------------- | ---------------------------------------------------- | --------------------------------------------------------------- |
| `NO_TOKEN`                       | `FIGMA_TOKEN` unset                                  | Follow [One-time setup](#one-time-setup)                        |
| `BAD_TOKEN` (401)                | Token expired or revoked                             | Re-mint the token                                               |
| `FORBIDDEN` (403)                | Token missing a read scope, or no access to the file | Check the read-only scopes above and file visibility            |
| `REQUIRES_ENTERPRISE` (403)      | Variables API needs Figma Enterprise                 | Not a failure — the styles fallback already ran                 |
| `RATE_LIMITED` (429)             | REST per-minute budget hit                           | Wait a minute and retry; chunk batch renders                    |
| "Render timeout" on batch export | Too many large frames in one `/v1/images` call       | Chunk to \~4 ids per call                                       |
| `ref has no node id`             | Link points at a file, not a node                    | Copy the link with `?node-id=…` (right-click layer → Copy link) |
